Materials
Understand the tokens behind frosted, regular, and clear glass surfaces.
Liquidify exposes three material grades: frosted, regular, and clear. Each grade resolves to a generated group of blur, saturation, tint, opacity, border, and specular values.
Choose the grade through Material or a supported component material prop instead of assigning engine variables directly.
import { GlassPrimitive, Material } from "@liquidify/glass"
<Material default="frosted">
<GlassPrimitive as="aside" aria-label="Inspector">
{children}
</GlassPrimitive>
</Material>Choosing a grade
frostedprovides the strongest separation over visually busy content.regularis the balanced default for most glass surfaces.clearpreserves the most backdrop detail and suits calm backgrounds.
The glass-engine-* variables are renderer inputs such as displacement scale, edge attenuation, and saturation. They are public artifacts for inspection and advanced integration, but the provider and primitive APIs are the stable customization boundary.
See Customizing materials for scoped application patterns.